![]() ![]() The Standard Material changes the way translucency is handled compared to the legacy Redshift Material. In the example images below the addition of translucency allows sunlight to pass through the leaves and the shadows cast by other leaves block the light from passing through the leaves giving them a much more realistic look.Įxample model from PolyHaven by Rico Cilliers: Potted Plant 02 Translucency simulates light passing through thin objects and is a perfect effect for things like paper or leaves where an object has no actual thickness but needs the look of subsurface scattering without the performance impact. The Standard material supports translucency in the form of diffuse transmission by interpreting an object's surface as an infinitely thin shell. ![]() It is the successor to the Redshift Material but offers a cleaner interface that is more comparable to the standard material shaders of other render engines.Ī Standard Material in the Hypershade Graph ![]() This Standard Material is the recommended all purpose material that is physically plausible, energy conserving and aligned with 'PBR' based principles. ![]()
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